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API > API/Runtime > API/Runtime/MeshDescription > API/Runtime/MeshDescription/FMeshDescription
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TArray< FPolygonID, Alloc > GetPolygonAdjacentPolygons
(
const FPolygonID PolygonID |
Return adjacent polygons into a TArray with the specified allocator | MeshDescription.h | |
TArray< FPolygonID > GetPolygonAdjacentPolygons
(
const FPolygonID PolygonID |
Return adjacent polygons to this polygon | MeshDescription.h | |
void GetPolygonAdjacentPolygons
(
const FPolygonID PolygonID, |
Populates the passed array with adjacent polygons | MeshDescription.h |
GetPolygonAdjacentPolygons(const FPolygonID)
Description
Return adjacent polygons into a TArray with the specified allocator
| Name | GetPolygonAdjacentPolygons |
| Type | function |
| Header File | /Engine/Source/Runtime/MeshDescription/Public/MeshDescription.h |
| Include Path | #include "MeshDescription.h" |
template<typename Alloc>
TArray < FPolygonID , Alloc > GetPolygonAdjacentPolygons
(
const FPolygonID PolygonID
) const
GetPolygonAdjacentPolygons(const FPolygonID)
Description
Return adjacent polygons to this polygon
| Name | GetPolygonAdjacentPolygons |
| Type | function |
| Header File | /Engine/Source/Runtime/MeshDescription/Public/MeshDescription.h |
| Include Path | #include "MeshDescription.h" |
TArray < FPolygonID > GetPolygonAdjacentPolygons
(
const FPolygonID PolygonID
) const
GetPolygonAdjacentPolygons(const FPolygonID, TArray< FPolygonID, Alloc > &)
Description
Populates the passed array with adjacent polygons
| Name | GetPolygonAdjacentPolygons |
| Type | function |
| Header File | /Engine/Source/Runtime/MeshDescription/Public/MeshDescription.h |
| Include Path | #include "MeshDescription.h" |
template<typename Alloc>
void GetPolygonAdjacentPolygons
(
const FPolygonID PolygonID,
TArray < FPolygonID , Alloc > & OutPolygonIDs
) const