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API > API/Runtime > API/Runtime/MeshConversionEngineTypes > API/Runtime/MeshConversionEngineTypes/FSkeletalMeshLODRenderDataToDyna-
TODO: more options?
| Name | ConversionOptions |
| Type | struct |
| Header File | /Engine/Source/Runtime/MeshConversionEngineTypes/Public/SkeletalMeshLODRenderDataToDynamicMesh.h |
| Include Path | #include "SkeletalMeshLODRenderDataToDynamicMesh.h" |
Syntax
struct ConversionOptions
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| BuildScale | FVector3d | Mesh vertex positions are multiplied by the build scale | SkeletalMeshLODRenderDataToDynamicMesh.h | |
| bWantMaterialIDs | bool | SkeletalMeshLODRenderDataToDynamicMesh.h | ||
| bWantNormals | bool | SkeletalMeshLODRenderDataToDynamicMesh.h | ||
| bWantSkinWeights | bool | SkeletalMeshLODRenderDataToDynamicMesh.h | ||
| bWantTangents | bool | SkeletalMeshLODRenderDataToDynamicMesh.h | ||
| bWantUVs | bool | SkeletalMeshLODRenderDataToDynamicMesh.h | ||
| bWantVertexColors | bool | SkeletalMeshLODRenderDataToDynamicMesh.h |