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Unreal Engine C++ API Reference > Runtime > MediaUtils > FMediaSampleCache
References
Module | MediaUtils |
Header | /Engine/Source/Runtime/MediaUtils/Public/MediaSampleCache.h |
Include | #include "MediaSampleCache.h" |
Source | /Engine/Source/Runtime/MediaUtils/Private/MediaSampleCache.cpp |
void GetOverlaySamples
&40;
FTimespan Time,
TArray< TSharedPtr< IMediaOverlaySample, ESPMode::ThreadSafe >> & OutSamples
&41;
Remarks
Get the text overlay samples for the specified time.
Parameters
Name | Description |
---|---|
Time | The time to get the sample for (in the player's clock). |
OutSamples | Will contain the overlay samples. |