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Unreal Engine C++ API Reference > Runtime > MediaUtils > FMediaSampleCache
References
Module | MediaUtils |
Header | /Engine/Source/Runtime/MediaUtils/Public/MediaSampleCache.h |
Include | #include "MediaSampleCache.h" |
Source | /Engine/Source/Runtime/MediaUtils/Private/MediaSampleCache.cpp |
TSharedPtr< IMediaAudioSample, ESPMode::ThreadSafe > GetAudioSample
&40;
FTimespan Time
&41;
Remarks
Get the audio sample for the specified play time.
This method returns the sample that contains the specified time code. The sample, or nullptr if no sample available.
Parameters
Name | Description |
---|---|
Time | The time to get the sample for (in the player's clock). |
See Also
GetAudioSamples