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Unreal Engine C++ API Reference > Runtime > MediaUtils > FMediaPlayerFacade
- IMediaClockSink::TickFetch()
- FMediaPlayerFacade::TickFetch()
References
Module | MediaUtils |
Header | /Engine/Source/Runtime/MediaUtils/Public/MediaPlayerFacade.h |
Include | #include "MediaPlayerFacade.h" |
Source | /Engine/Source/Runtime/MediaUtils/Private/MediaPlayerFacade.cpp |
virtual void TickFetch
&40;
FTimespan DeltaTime,
FTimespan Timecode
&41;
Remarks
Called each tick to handle updates after the Engine ticked.
Parameters
Name | Description |
---|---|
DeltaTime | Time since this function was last called. |
Timecode | The current media time code. |