Navigation
Unreal Engine C++ API Reference > Runtime > MediaUtils > FMediaPlayerFacade
References
Module | MediaUtils |
Header | /Engine/Source/Runtime/MediaUtils/Public/MediaPlayerFacade.h |
Include | #include "MediaPlayerFacade.h" |
Source | /Engine/Source/Runtime/MediaUtils/Private/MediaPlayerFacade.cpp |
bool CanResume&40;&41; const
Remarks
Whether playback can be resumed.
Playback can be resumed if media is loaded and if it is not already playing. true if resuming is allowed, false otherwise.