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Unreal Engine C++ API Reference > Runtime > MediaAssets > UMediaTexture
- UTexture::GetSurfaceHeight()
- UMediaTexture::GetSurfaceHeight()
References
Module | MediaAssets |
Header | /Engine/Source/Runtime/MediaAssets/Public/MediaTexture.h |
Include | #include "MediaTexture.h" |
Source | /Engine/Source/Runtime/MediaAssets/Private/Assets/MediaTexture.cpp |
virtual float GetSurfaceHeight&40;&41; const
the height of the surface represented by the texture.