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Unreal Engine C++ API Reference > Runtime > Engine > Engine > UTexture
- UTexture::GetSurfaceHeight()
- UBinkMediaTexture::GetSurfaceHeight()
- UTextureCubeArray::GetSurfaceHeight()
- UARTexture::GetSurfaceHeight()
- UTexture2DArray::GetSurfaceHeight()
- UTexture2DDynamic::GetSurfaceHeight()
- UTextureCube::GetSurfaceHeight()
- UAREnvironmentCaptureProbeTexture::GetSurfaceHeight()
- UTextureRenderTargetCube::GetSurfaceHeight()
- UWebBrowserTexture::GetSurfaceHeight()
- UTextureRenderTargetVolume::GetSurfaceHeight()
- UTextureRenderTarget2DArray::GetSurfaceHeight()
- UVolumeTexture::GetSurfaceHeight()
- UTexture2D::GetSurfaceHeight()
- UAREnvironmentCaptureProbeTexture::GetSurfaceHeight()
- UTextureRenderTarget2D::GetSurfaceHeight()
- UMediaTexture::GetSurfaceHeight()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/Texture.h |
Include | #include "Engine/Texture.h" |
virtual float GetSurfaceHeight&40;&41; const
the height of the surface represented by the texture.