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Unreal Engine C++ API Reference > Runtime > MediaAssets > UMediaPlaylist
- UObjectBaseUtility::CanBeInCluster()
- UMediaPlaylist::CanBeInCluster()
References
Module | MediaAssets |
Header | /Engine/Source/Runtime/MediaAssets/Public/MediaPlaylist.h |
Include | #include "MediaPlaylist.h" |
virtual bool CanBeInCluster&40;&41; const
Remarks
Called during cluster construction if the object can be added to a cluster true if this object can be inside of a cluster