Navigation
Unreal Engine C++ API Reference > Runtime > CoreUObject > UObject > UObjectBaseUtility
- UObjectBaseUtility::CanBeInCluster()
- UNiagaraDataInterfaceIntRenderTarget2D::CanBeInCluster()
- UNiagaraDataInterfaceVolumeTexture::CanBeInCluster()
- UNiagaraDataInterfaceCubeTexture::CanBeInCluster()
- UNiagaraDataInterface2DArrayTexture::CanBeInCluster()
- UNiagaraDataInterfaceTexture::CanBeInCluster()
- USoundNode::CanBeInCluster()
- UWidgetComponent::CanBeInCluster()
- UMaterialParameterCollection::CanBeInCluster()
- UMediaPlaylist::CanBeInCluster()
- USoundCue::CanBeInCluster()
- USoundBase::CanBeInCluster()
- USoundCue::CanBeInCluster()
- UNiagaraDataInterfaceSkeletalMesh::CanBeInCluster()
- UMediaPlayer::CanBeInCluster()
- AActor::CanBeInCluster()
References
Module | CoreUObject |
Header | /Engine/Source/Runtime/CoreUObject/Public/UObject/UObjectBaseUtility.h |
Include | #include "UObject/UObjectBaseUtility.h" |
Source | /Engine/Source/Runtime/CoreUObject/Private/UObject/UObjectClusters.cpp |
virtual bool CanBeInCluster&40;&41; const
Remarks
Called during cluster construction if the object can be added to a cluster true if this object can be inside of a cluster