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Unreal Engine C++ API Reference > Runtime > MediaAssets > UMediaComponent
References
Module | MediaAssets |
Header | /Engine/Source/Runtime/MediaAssets/Public/MediaComponent.h |
Include | #include "MediaComponent.h" |
Source | /Engine/Source/Runtime/MediaAssets/Private/Assets/MediaComponent.cpp |
UMediaComponent
&40;
const FObjectInitializer & ObjectInitializer
&41;