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API > API/Runtime > API/Runtime/MaterialShaderQualitySettings > API/Runtime/MaterialShaderQualitySettings/UMaterialShaderQualitySettings
Description
Override GetShaderPlatformQualitySettings() return value with the specified platform's settings. An empty PlatformName or otherwise non existent platform will cause GetShaderPlatformQualitySettings() to revert to its default behaviour.
| Name | SetPreviewPlatform |
| Type | function |
| Header File | /Engine/Source/Runtime/MaterialShaderQualitySettings/Classes/MaterialShaderQualitySettings.h |
| Include Path | #include "MaterialShaderQualitySettings.h" |
| Source | /Engine/Source/Runtime/MaterialShaderQualitySettings/Private/MaterialShaderQualitySettings.cpp |
void SetPreviewPlatform
(
FName PlatformName
)