Navigation
| Name | MaterialShaderQualitySettings |
| Type | Runtime |
| Location | /Engine/Source/Runtime/MaterialShaderQualitySettings/ |
| Module Build Rules | MaterialShaderQualitySettings.Build.cs |
Classes
| Name | Remarks |
|---|---|
| FMaterialShaderQualitySettingsCustomization | |
| UMaterialShaderQualitySettings | UCLASS(config = Engine, defaultconfig) |
| UShaderPlatformQualitySettings |
Structs
| Name | Remarks |
|---|---|
| FMaterialQualityOverrides | FMaterialQualityOverrides represents the full set of possible material overrides per quality level. |
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| FOnUpdateMaterialShaderQuality | TBaseDelegate_NoParams< void > | MaterialShaderQualitySettingsCustomization.h | |
| SMaterialQualityOverridesListView | SListView< TSharedPtr< struct FShaderQualityOverridesListItem > > | MaterialShaderQualitySettingsCustomization.h |
Enums
Public
| Name | Remarks |
|---|---|
| EMobileShadowQuality |