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Unreal Engine C++ API Reference > Runtime > LocalFileNetworkReplayStreaming
References
Module | LocalFileNetworkReplayStreaming |
Header | /Engine/Source/Runtime/NetworkReplayStreaming/LocalFileNetworkReplayStreaming/Public/LocalFileNetworkReplayStreaming.h |
Include | #include "LocalFileNetworkReplayStreaming.h" |
Syntax
struct FLocalFileReplayInfo
Remarks
Struct to hold metadata about an entire replay
Variables
Type | Name | Description | |
---|---|---|---|
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bool | bCompressed | |
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bool | bEncrypted | |
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bool | bIsLive | |
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bool | bIsValid | |
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uint32 | Changelist | |
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TArray< FLocalFileEventInfo > | Checkpoints | |
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TArray< FLocalFileChunkInfo > | Chunks | |
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TArray< FLocalFileReplayDataInfo > | DataChunks | |
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TArray< uint8 > | EncryptionKey | |
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TArray< FLocalFileEventInfo > | Events | |
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FString | FriendlyName | |
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int32 | HeaderChunkIndex | |
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int32 | LengthInMS | |
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uint32 | NetworkVersion | |
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FDateTime | Timestamp | |
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int64 | TotalDataSizeInBytes |
Constructors
Type | Name | Description | |
---|---|---|---|
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Functions
Type | Name | Description | |
---|---|---|---|
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void | CountBytes
(
FArchive& Ar |