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Unreal Engine C++ API Reference > Runtime > LocalFileNetworkReplayStreaming
References
Module | LocalFileNetworkReplayStreaming |
Header | /Engine/Source/Runtime/NetworkReplayStreaming/LocalFileNetworkReplayStreaming/Public/LocalFileNetworkReplayStreaming.h |
Include | #include "LocalFileNetworkReplayStreaming.h" |
Syntax
struct FLocalFileEventInfo
Remarks
Struct to hold event metadata
Variables
Type | Name | Description | |
---|---|---|---|
int32 | ChunkIndex | ||
int64 | EventDataOffset | ||
FString | Group | ||
FString | Id | ||
FString | Metadata | ||
int32 | SizeInBytes | ||
uint32 | Time1 | ||
uint32 | Time2 |
Constructors
Type | Name | Description | |
---|---|---|---|
Functions
Type | Name | Description | |
---|---|---|---|
void | CountBytes
(
FArchive& Ar |