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Unreal Engine C++ API Reference > Runtime > LocalFileNetworkReplayStreaming
References
Module | LocalFileNetworkReplayStreaming |
Header | /Engine/Source/Runtime/NetworkReplayStreaming/LocalFileNetworkReplayStreaming/Public/LocalFileNetworkReplayStreaming.h |
Include | #include "LocalFileNetworkReplayStreaming.h" |
Syntax
struct FLocalFileReplayDataInfo
Remarks
Struct to hold replay data chunk metadata
Variables
Type | Name | Description | |
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int32 | ChunkIndex | |
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int32 | MemorySizeInBytes | |
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int64 | ReplayDataOffset | |
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int32 | SizeInBytes | |
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int64 | StreamOffset | |
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uint32 | Time1 | |
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uint32 | Time2 |
Constructors
Type | Name | Description | |
---|---|---|---|
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