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API > API/Runtime > API/Runtime/LiveLinkInterface
Class used to remap livelink subjects without having to rely on animation blueprints.
| Name | ULiveLinkSubjectRemapper |
| Type | class |
| Header File | /Engine/Source/Runtime/LiveLinkInterface/Public/LiveLinkSubjectRemapper.h |
| Include Path | #include "LiveLinkSubjectRemapper.h" |
Syntax
UCLASS (Abstract, MinimalAPI)
class ULiveLinkSubjectRemapper : public UObject
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → ULiveLinkSubjectRemapper
Derived Classes
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| FWorkerSharedPtr | TSharedPtr< ILiveLinkSubjectRemapperWorker > | LiveLinkSubjectRemapper.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bDirty | bool | When this is true, livelink's buffered frames will be remapped and the subject's static data will be updated. | LiveLinkSubjectRemapper.h | |
| BoneNameMap | TMap< FName, FName > | Name mapping between source bone name and transformed bone name | LiveLinkSubjectRemapper.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FWorkerSharedPtr CreateWorker() |
Create an instance of a ILiveLinkSubjectRemapperWorker that can be used outside of the game thread. | LiveLinkSubjectRemapper.h | |
virtual TSubclassOf< ULiveLinkRole > GetSupportedRole() |
Get what role is supported by this remapper. | LiveLinkSubjectRemapper.h | |
virtual FWorkerSharedPtr GetWorker () |
Get the instance of ILiveLinkSubjectRemapperWorker that was created by the CreateWorker method. | LiveLinkSubjectRemapper.h | |
virtual void Initialize
(
const FLiveLinkSubjectKey& SubjectKey |
Called to initialize the remapper with information from the subject that owns the remapper. | LiveLinkSubjectRemapper.h | |
virtual bool IsValidRemapper() |
Retuns whether the remapper can currently be used for remapping. | LiveLinkSubjectRemapper.h |