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API > API/Runtime > API/Runtime/LiveLinkInterface
Basic object to transform incoming static and frame data for a subject.
Can be called from any thread.
| Name | ILiveLinkSubjectRemapperWorker |
| Type | class |
| Header File | /Engine/Source/Runtime/LiveLinkInterface/Public/LiveLinkSubjectRemapper.h |
| Include Path | #include "LiveLinkSubjectRemapper.h" |
Syntax
class ILiveLinkSubjectRemapperWorker
Derived Classes
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~ILiveLinkSubjectRemapperWorker() |
LiveLinkSubjectRemapper.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool IsRemapperCompatible
(
const FLiveLinkStaticDataStruct& InStaticData |
Returns if the remapper is compatible with the static data. | LiveLinkSubjectRemapper.h | |
virtual void RemapFrameData
(
const FLiveLinkStaticDataStruct& InStaticData, |
Remap the frame data of a subject. | LiveLinkSubjectRemapper.h | |
virtual void RemapStaticData
(
FLiveLinkStaticDataStruct& InOutStaticData |
Remap the static data of a subject. Can be used to modify bone names and bone parents. | LiveLinkSubjectRemapper.h |