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Unreal Engine C++ API Reference > Runtime > LiveLinkInterface > ULiveLinkSourceFactory
- ULiveLinkSourceFactory::GetMenuType()
- ULiveLinkFreeDSourceFactory::GetMenuType()
- ULiveLinkVRPNSourceFactory::GetMenuType()
- ULiveLinkXRSourceFactory::GetMenuType()
- ULiveLinkMessageBusSourceFactory::GetMenuType()
- ULiveLinkMasterLockitSourceFactory::GetMenuType()
- ULiveLinkPrestonMDRSourceFactory::GetMenuType()
References
Module | LiveLinkInterface |
Header | /Engine/Source/Runtime/LiveLinkInterface/Public/LiveLinkSourceFactory.h |
Include | #include "LiveLinkSourceFactory.h" |
virtual EMenuType GetMenuType&40;&41; const
Remarks
How the factory should be visible in the LiveLink UI. If SubPanel, BuildCreationPanel should be implemented.