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Unreal Engine C++ API Reference > Runtime > LiveLinkInterface > Roles > FLiveLinkSkeletonStaticData
References
Module | LiveLinkInterface |
Header | /Engine/Source/Runtime/LiveLinkInterface/Public/Roles/LiveLinkAnimationTypes.h |
Include | #include "Roles/LiveLinkAnimationTypes.h" |
void SetBoneParents
&40;
const TArray< int32 > InBoneParents
&41;
Remarks
Set the parent bones for this skeleton (Array of indices to parent)