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Unreal Engine C++ API Reference > Runtime > LiveLinkInterface
Classes
Type | Name | Description | |
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FCachedSubjectFrame | ||
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FLiveLinkAnimationFrameData | Dynamic data for Animation purposes. | |
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FLiveLinkBasicBlueprintData | Facility structure to handle base data in blueprint | |
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FLiveLinkCameraBlueprintData | Facility structure to handle camera data in blueprint | |
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FLiveLinkCameraFrameData | Dynamic data for camera | |
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FLiveLinkCameraStaticData | Static data for Camera data. | |
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FLiveLinkLightBlueprintData | Facility structure to handle light data in blueprint | |
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FLiveLinkLightFrameData | Dynamic data for light. | |
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FLiveLinkLightStaticData | Static data for Light data. | |
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FLiveLinkSkeletonStaticData | Static data for Animation purposes. Contains data about bones that shouldn't change every frame. | |
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FLiveLinkTransform | ||
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FLiveLinkTransformBlueprintData | Facility structure to handle transform data in blueprint | |
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FLiveLinkTransformFrameData | Dynamic data for Transform | |
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FLiveLinkTransformStaticData | Static data for Transform data. | |
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FSubjectFrameHandle | ||
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FSubjectMetadata | ||
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ULiveLinkAnimationRole | Role associated for Animation / Skeleton data. | |
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ULiveLinkBasicRole | Role associated for no specific role data. | |
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ULiveLinkCameraRole | Role associated for Camera data. | |
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ULiveLinkLightRole | Role associated for Light data. | |
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ULiveLinkTransformRole | Role associated for Camera data. |