Navigation
Unreal Engine C++ API Reference > Runtime > LiveLinkInterface > ILiveLinkSource
- ILiveLinkSource::GetSourceStatus()
- FLiveLinkMessageBusSource::GetSourceStatus()
- FLiveLinkXRSource::GetSourceStatus()
- FLiveLinkFreeDSource::GetSourceStatus()
- FLiveLinkVRPNSource::GetSourceStatus()
References
Module | LiveLinkInterface |
Header | /Engine/Source/Runtime/LiveLinkInterface/Public/ILiveLinkSource.h |
Include | #include "ILiveLinkSource.h" |
FText GetSourceStatus&40;&41; const
Remarks
For UI, what is the status of the source. Should be: "Active", "Not responding", "Connecting" or any short message that makes sense for the source.