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Unreal Engine C++ API Reference > Runtime > LiveLinkInterface > ILiveLinkSource
- ILiveLinkSource::GetSourceMachineName()
- FLiveLinkMessageBusSource::GetSourceMachineName()
- FLiveLinkXRSource::GetSourceMachineName()
- FLiveLinkFreeDSource::GetSourceMachineName()
- FLiveLinkVRPNSource::GetSourceMachineName()
References
Module | LiveLinkInterface |
Header | /Engine/Source/Runtime/LiveLinkInterface/Public/ILiveLinkSource.h |
Include | #include "ILiveLinkSource.h" |
FText GetSourceMachineName&40;&41; const
Remarks
For UI, from where the source data is coming from.