Navigation
Unreal Engine C++ API Reference > Runtime > LiveLinkInterface > ILiveLinkClient
- ILiveLinkClient::CreateSource()
- FLiveLinkClient::CreateSource()
References
Module | LiveLinkInterface |
Header | /Engine/Source/Runtime/LiveLinkInterface/Public/ILiveLinkClient.h |
Include | #include "ILiveLinkClient.h" |
bool CreateSource
&40;
const FLiveLinkSourcePreset & SourcePreset
&41;
Remarks
Create from the factory a new live link source and add it to the client. The settings will be duplicated.