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Unreal Engine C++ API Reference > Plugins > LiveLink > FLiveLinkClient
- ILiveLinkClient::CreateSource()
- FLiveLinkClient::CreateSource()
References
Module | LiveLink |
Header | /Engine/Plugins/Animation/LiveLink/Source/LiveLink/Public/LiveLinkClient.h |
Include | #include "LiveLinkClient.h" |
Source | /Engine/Plugins/Animation/LiveLink/Source/LiveLink/Private/LiveLinkClient.cpp |
virtual bool CreateSource
&40;
const FLiveLinkSourcePreset & SourcePreset
&41;
Remarks
Create from the factory a new live link source and add it to the client. The settings will be duplicated.