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Unreal Engine C++ API Reference > Runtime > LevelSequence > ULevelSequenceBurnInOptions
References
Module | LevelSequence |
Header | /Engine/Source/Runtime/LevelSequence/Public/LevelSequenceActor.h |
Include | #include "LevelSequenceActor.h" |
Source | /Engine/Source/Runtime/LevelSequence/Private/LevelSequenceActor.cpp |
ULevelSequenceBurnInOptions
&40;
const FObjectInitializer & Init
&41;