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Unreal Engine C++ API Reference > Runtime > LevelSequence > FLevelSequenceObjectReferenceMap > begin
References
Module | LevelSequence |
Header | /Engine/Source/Runtime/LevelSequence/Public/LevelSequenceLegacyObjectReference.h |
Include | #include "LevelSequenceLegacyObjectReference.h" |
MapType::TRangedForIterator begin&40;&41;