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API > API/Runtime > API/Runtime/LevelSequence > API/Runtime/LevelSequence/FLevelSequenceBindingReference
Structure that stores additional params that are used for resolving bindings.
| Name | FResolveBindingParams |
| Type | struct |
| Header File | /Engine/Source/Runtime/LevelSequence/Public/LevelSequenceBindingReference.h |
| Include Path | #include "LevelSequenceBindingReference.h" |
Syntax
struct FResolveBindingParams
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FResolveBindingParams() |
LevelSequenceBindingReference.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| StreamedLevelAssetPath | FTopLevelAssetPath | The path to the streamed level asset that contains the level sequence actor playing back the sequence. 'None' for any non - instance - level setups. | LevelSequenceBindingReference.h | |
| StreamingWorld | UWorld * | World Partition Streaming World. | LevelSequenceBindingReference.h | |
| WorldPartitionResolveData | const FWorldPartitionResolveData * | World Partition Resolve Data. | LevelSequenceBindingReference.h |