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API > API/Runtime > API/Runtime/Engine
| Name | FWorldPartitionResolveData |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/IWorldPartitionObjectResolver.h |
| Include Path | #include "WorldPartition/IWorldPartitionObjectResolver.h" |
Syntax
USTRUCT ()
struct FWorldPartitionResolveData
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| WorldPartition/IWorldPartitionObjectResolver.h | |||
FWorldPartitionResolveData
(
const FActorContainerID& InContainerID, |
WorldPartition/IWorldPartitionObjectResolver.h | ||
FWorldPartitionResolveData
(
const FActorContainerID& InContainerID, |
WorldPartition/IWorldPartitionObjectResolver.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ContainerID | FActorContainerID | WorldPartition/IWorldPartitionObjectResolver.h | ||
| SourceWorldAssetPath | FTopLevelAssetPath | WorldPartition/IWorldPartitionObjectResolver.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool IsValid() |
WorldPartition/IWorldPartitionObjectResolver.h | ||
bool ResolveObject
(
UWorld* InWorld, |
WorldPartition/IWorldPartitionObjectResolver.h |