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Classes
Constants
| Name | Description |
|---|---|
| DefaultSplineHash |
Typedefs
| Name | Description |
|---|---|
| FOnHeightmapStreamedDelegate | |
| FOnLandscapeProxyComponentDataChanged |
Enums
| Type | Name | Description | |
|---|---|---|---|
| EGrassScaling | |||
| EHeightfieldSource | |||
| EHeightmapRTType | |||
| ELandscapeBlendMode | |||
| ELandscapeClearMode | |||
| ELandscapeComponentUpdateFlag | |||
| ELandscapeDirtyingMode | |||
| ELandscapeEditRenderMode::Type | |||
| ELandscapeGizmoSnapType | |||
| ELandscapeGizmoType | |||
| ELandscapeHLODMeshSourceLODPolicy | |||
| ELandscapeHLODTextureSizePolicy | |||
| ELandscapeImportAlphamapType | |||
| ELandscapeLayerDisplayMode | |||
| ELandscapeLayerPaintingRestriction | This is only here because putting it in LandscapeEditorObject.h (where it belongs) results in Engine being dependent on LandscapeEditor, as the actual landscape editing code (e.g. LandscapeEdit.h) is in /Engine/ for some reason... | ||
| ELandscapeLayerUpdateMode | |||
| ELandscapeLODFalloff::Type | |||
| ELandscapeResizeMode | |||
| ELandscapeToolTargetType | |||
| ELandscapeViewMode::Type | |||
| ERTDrawingType | |||
| ESplineModulationColorMask | |||
| EWeightmapRTType | |||
| LandscapeSplineMeshOrientation | Deprecated. | ||
| UE::Landscape::EOutdatedDataFlags |
Functions
| Type | Name | Description | |
|---|---|---|---|
BEGIN_GLOBAL_SHADER_PARAMETER_STRUCT
(
FLandscapeSectionLODUniformParameters, |
|||
BEGIN_GLOBAL_SHADER_PARAMETER_STRUCT
(
FLandscapeUniformShaderParameters, |
The uniform shader parameters for a landscape draw call. | ||
DEFINE_ACTORDESC_TYPE
(
ALandscapeProxy, |
|||
| void | FillCornerValues
(
uint8& CornerSet, |
Helper functions. | |
| uint32 | GetTypeHash
(
const FWeightmapLayerAllocationInfo& InAllocInfo |
||
| float | LandscapeDataAccess::GetLocalHeight
(
uint16 Height |
||
| uint16 | LandscapeDataAccess::GetTexHeight
(
float Height |
||
| FColor | LandscapeDataAccess::PackHeight
(
uint16 Height |
||
| float | LandscapeDataAccess::UnpackHeight
(
const FColor& InHeightmapSample |
||
| FVector | LandscapeDataAccess::UnpackNormal
(
const FColor& InHeightmapSample |
||
| ComponentBaseX SubsectionSizeVerts LastLOD InvLODBlendRange HeightmapTextureSize WeightmapUVScaleBia... | SHADER_PARAMETER
(
FVector4f, |
||
| ComponentBaseX SubsectionSizeVerts LastLOD InvLODBlendRange HeightmapTextureSize WeightmapUVScaleBia... | SHADER_PARAMETER
(
FMatrix44f, |
||
| LandscapeIndex Size LANDSCAPE_API | SHADER_PARAMETER
(
FVector4f, |
Data needed for the landscape vertex factory to set the render state for an individual batch element | |
| LandscapeIndex | SHADER_PARAMETER
(
FIntPoint, |
||
| ComponentBaseX SubsectionSizeVerts LastLOD InvLODBlendRange HeightmapTextureSize WeightmapUVScaleBia... | SHADER_PARAMETER
(
FVector4f, |
||
| ComponentBaseX SubsectionSizeVerts LastLOD InvLODBlendRange HeightmapTextureSize WeightmapUVScaleBia... | SHADER_PARAMETER
(
FIntPoint, |
||
| ComponentBaseX SubsectionSizeVerts LastLOD InvLODBlendRange HeightmapTextureSize | SHADER_PARAMETER
(
FVector4f, |
||
| ComponentBaseX | SHADER_PARAMETER
(
int32, |
||
| ComponentBaseX SubsectionSizeVerts LastLOD | SHADER_PARAMETER
(
uint32, |
||
| ComponentBaseX SubsectionSizeVerts | SHADER_PARAMETER
(
int32, |
||
| ComponentBaseX SubsectionSizeVerts LastLOD InvLODBlendRange | SHADER_PARAMETER
(
float, |
||
| ComponentBaseX SubsectionSizeVerts LastLOD InvLODBlendRange HeightmapTextureSize WeightmapUVScaleBia... | SHADER_PARAMETER_SAMPLER
(
SamplerState, |
||
| ComponentBaseX SubsectionSizeVerts LastLOD InvLODBlendRange HeightmapTextureSize WeightmapUVScaleBia... | SHADER_PARAMETER_SAMPLER
(
SamplerState, |
||
| ComponentBaseX SubsectionSizeVerts LastLOD InvLODBlendRange HeightmapTextureSize WeightmapUVScaleBia... | SHADER_PARAMETER_SAMPLER
(
SamplerState, |
||
| LandscapeIndex Size | SHADER_PARAMETER_SRV
(
Buffer< float >, |
||
| class |
|
Helper class used to Build or monitor Landscape GI Textures |
Variables
| Type | Name | Description | |
|---|---|---|---|
| TAutoConsoleVariable< int32 > | CVarLandscapeSplineFalloffModulation | ||
| TObjectPtr< UMaterialInterface > | GColorMaskRegionMaterial | ||
| int32 | GGrassMapUseRuntimeGeneration | ||
| TObjectPtr< UTexture2D > | GLandscapeBlackTexture | ||
| FLandscapeDebugOptions | GLandscapeDebugOptions | ||
| TObjectPtr< UMaterialInterface > | GLandscapeDirtyMaterial | ||
| bool | GLandscapeEditModeActive | ||
| bool | GLandscapeEditModeActive | ||
| int32 | GLandscapeEditRenderMode | ||
| TObjectPtr< UMaterialInterface > | GLandscapeLayerUsageMaterial | ||
| int32 | GLandscapeViewMode | ||
| TObjectPtr< UMaterialInterface > | GLayerDebugColorMaterial | ||
| TObjectPtr< UMaterialInterface > | GMaskRegionMaterial | ||
| TObjectPtr< UMaterialInterface > | GSelectionColorMaterial | ||
| TObjectPtr< UMaterialInterface > | GSelectionRegionMaterial | ||
| TObjectPtr< UMaterialInterface > | Material | ||
| TObjectPtr< UMaterialInterface > | Material | ||
| int32 | MaxValue | ||
| float | MidValue |