Navigation
API > API/Runtime > API/Runtime/Landscape
Inheritance Hierarchy
- APartitionActor
- ALandscapeSplineMeshesActor
References
| Module | Landscape |
| Header | /Engine/Source/Runtime/Landscape/Classes/LandscapeSplineMeshesActor.h |
| Include | #include "LandscapeSplineMeshesActor.h" |
Syntax
UCLASS (NotPlaceable, NotBlueprintable, HideCategories=(Input),
ShowCategories=("Input|MouseInput", "Input|TouchInput"), ConversionRoot,
ComponentWrapperClass, Meta=(ChildCanTick), MinimalAPI)
class ALandscapeSplineMeshesActor : public APartitionActor
Remarks
This class is only intended to be used by UWorldPartitionLandscapeSplineMeshesBuilder which extracts and clones landscape spline and control point static meshes into partitioned actors
This serves as an optimization as these actors will be streamed at runtime
Constructors
| Type | Name | Description | |
|---|---|---|---|
ALandscapeSplineMeshesActor
(
const FObjectInitializer& ObjectInitializer |
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | |||
| void | |||
| UStaticMeshComponent * | CreateStaticMeshComponent
(
const TSubclassOf< class UStaticMeshComponent >& InComponentClass |
||
| uint32 | GetDefaultGridSize
(
UWorld* InWorld |
||
| FString | |||
| FGuid | GetGridGuid () |
||
| bool | GetReferencedContentObjects
(
TArray< UObject* >& Objects |
||
| const TArray< class UStaticMeshComponent * > & | |||
| bool | |||
| void | SetGridGuid
(
const FGuid& InGuid |