Navigation
API > API/Runtime > API/Runtime/Landscape > API/Runtime/Landscape/ULandscapeHLODBuilder
- UHLODBuilder::Build()
- ULandscapeHLODBuilder::Build()
References
| Module | Landscape |
| Header | /Engine/Source/Runtime/Landscape/Public/LandscapeHLODBuilder.h |
| Include | #include "LandscapeHLODBuilder.h" |
| Source | /Engine/Source/Runtime/Landscape/Private/LandscapeHLODBuilder.cpp |
virtual TArray< UActorComponent &42; > Build
&40;
const FHLODBuildContext & InHLODBuildContext,
const TArray< UActorComponent &42; > & InSourceComponents
&41; const
Remarks
Components created with this method need to be properly outered & assigned to your target actor.