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API > API/Runtime > API/Runtime/Landscape
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UHLODBuilder
- ULandscapeHLODBuilder
References
| Module | Landscape |
| Header | /Engine/Source/Runtime/Landscape/Public/LandscapeHLODBuilder.h |
| Include | #include "LandscapeHLODBuilder.h" |
Syntax
class ULandscapeHLODBuilder : public UHLODBuilder
Constructors
| Type | Name | Description | |
|---|---|---|---|
ULandscapeHLODBuilder
(
const FObjectInitializer& ObjectInitializer |
Overridden from UHLODBuilder
| Type | Name | Description | |
|---|---|---|---|
| TArray< UActorComponent * > | Build
(
const FHLODBuildContext& InHLODBuildContext, |
Components created with this method need to be properly outered & assigned to your target actor. | |
| uint32 | ComputeHLODHash
(
const UActorComponent* InSourceComponent |
For a given component, compute a unique hash from the properties that are relevant to HLOD generation. |