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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/WorldPartition > API/Runtime/Engine/WorldPartition/HLOD > API/Runtime/Engine/WorldPartition/HLOD/UHLODBuilder > API/Runtime/Engine/WorldPartition/HLOD/UHLODBuilder/Build
- UHLODBuilder::Build()
- UWaterBodyHLODBuilder::Build()
- ULandscapeHLODBuilder::Build()
- UHLODBuilderInstancing::Build()
- UHLODBuilderMeshSimplify::Build()
- UHLODBuilderMeshMerge::Build()
- UHLODBuilderMeshApproximate::Build()
- UNullHLODBuilder::Build()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/WorldPartition/HLOD/HLODBuilder.h |
| Include | #include "WorldPartition/HLOD/HLODBuilder.h" |
virtual TArray< UActorComponent &42; > Build
&40;
const FHLODBuildContext & InHLODBuildContext,
const TArray< UActorComponent &42; > & InSourceComponents
&41; const
Remarks
Components created with this method need to be properly outered & assigned to your target actor.