Navigation
API > API/Runtime > API/Runtime/Landscape > API/Runtime/Landscape/ULandscapeEditLayerBase > API/Runtime/Landscape/ULandscapeEditLayerBase/FEditLayerAction > API/Runtime/Landscape/ULandscapeEditLayerBase/FEditLayerAction/FExecuteResult
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| LandscapeEditLayer.h | |||
FExecuteResult
(
bool bInSuccess, |
LandscapeEditLayer.h |
FExecuteResult()
| Name | FExecuteResult |
| Type | function |
| Header File | /Engine/Source/Runtime/Landscape/Classes/LandscapeEditLayer.h |
| Include Path | #include "LandscapeEditLayer.h" |
FExecuteResult()
FExecuteResult(bool, const FText &)
| Name | FExecuteResult |
| Type | function |
| Header File | /Engine/Source/Runtime/Landscape/Classes/LandscapeEditLayer.h |
| Include Path | #include "LandscapeEditLayer.h" |
FExecuteResult
(
bool bInSuccess,
const FText & InReason
)