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API > API/Runtime > API/Runtime/Landscape > API/Runtime/Landscape/FMergeRenderContext
| Name | FOnRenderBatchTargetGroupDoneParams |
| Type | struct |
| Header File | /Engine/Source/Runtime/Landscape/Public/LandscapeEditLayerMergeRenderContext.h |
| Include Path | #include "LandscapeEditLayerMergeRenderContext.h" |
Syntax
struct FOnRenderBatchTargetGroupDoneParams
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FOnRenderBatchTargetGroupDoneParams
(
FMergeRenderContext* InMergeRenderContext, |
LandscapeEditLayerMergeRenderContext.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| MergeRenderContext | FMergeRenderContext * | Render context : this is still active in this step and can be used for doing additional renders in the blend render targets, etc. | LandscapeEditLayerMergeRenderContext.h | |
| RenderBatch | const FMergeRenderBatch * | LandscapeEditLayerMergeRenderContext.h | ||
| RenderGroupTargetLayerInfos | TArray< ULandscapeLayerInfoObject * > | LandscapeEditLayerMergeRenderContext.h | ||
| RenderGroupTargetLayerNames | TArray< FName > | LandscapeEditLayerMergeRenderContext.h | ||
| SortedComponentMergeRenderInfos | const TArray< FComponentMergeRenderInfo > | Additional info about the components that have been processed in this batch render | LandscapeEditLayerMergeRenderContext.h | |
| TargetLayerGroupLayerInfos | TArray< ULandscapeLayerInfoObject * > | List of target layer info objects being involved in this step (same size as TargetLayerGroupLayerNames) | LandscapeEditLayerMergeRenderContext.h | |
| TargetLayerGroupLayerNames | TArray< FName > | List of target layers being involved in this step | LandscapeEditLayerMergeRenderContext.h |