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Utility struct for attaching some information that pertains to a given landscape component in the context of a batch render
| Name | FComponentMergeRenderInfo |
| Type | struct |
| Header File | /Engine/Source/Runtime/Landscape/Public/LandscapeEditLayerMergeRenderContext.h |
| Include Path | #include "LandscapeEditLayerMergeRenderContext.h" |
Syntax
struct FComponentMergeRenderInfo
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Component | ULandscapeComponent * | Component to render | LandscapeEditLayerMergeRenderContext.h | |
| ComponentKeyInRenderArea | FIntPoint | Index of the component in the render area's render target | LandscapeEditLayerMergeRenderContext.h | |
| ComponentRegionInRenderArea | FIntRect | Texture region that corresponds to this component in the render area's render target | LandscapeEditLayerMergeRenderContext.h |