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API > API/Runtime > API/Runtime/Landscape
| Name | FLandscapeSceneViewExtension |
| Type | class |
| Header File | /Engine/Source/Runtime/Landscape/Public/LandscapeRender.h |
| Include Path | #include "LandscapeRender.h" |
Syntax
class FLandscapeSceneViewExtension : public FSceneViewExtensionBase
Inheritance Hierarchy
- FSharedFromThisBase → TSharedFromThis → FSceneViewExtensionBase → FLandscapeSceneViewExtension
Implements Interfaces
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FLandscapeSceneViewExtension
(
const FAutoRegister& AutoReg |
LandscapeRender.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~FLandscapeSceneViewExtension() |
LandscapeRender.h |
Structs
| Name | Remarks |
|---|---|
| FLandscapeViewData |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| LandscapeSetupTask | UE::Tasks::FTask | LandscapeRender.h | ||
| LandscapeViews | TArray< FLandscapeViewData > | LandscapeRender.h | ||
| NumViewsWithShowCollision | int32 | LandscapeRender.h | ||
| NumViewsWithShowCollisionAcc | int32 | LandscapeRender.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void BeginRenderViewFamily
(
FSceneViewFamily& InViewFamily |
LandscapeRender.h | ||
int32 GetNumViewsWithShowCollision() |
LandscapeRender.h | ||
virtual void PreInitViews_RenderThread
(
FRDGBuilder& GraphBuilder |
LandscapeRender.h | ||
virtual void PreRenderView_RenderThread
(
FRDGBuilder& GraphBuilder, |
LandscapeRender.h | ||
virtual void PreRenderViewFamily_RenderThread
(
FRDGBuilder& GraphBuilder, |
LandscapeRender.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FLandscapeRenderSystem * GetLandscapeRenderSystem
(
const FSceneInterface* InScene, |
LandscapeRender.h | ||
static const TMap< uint32, FLandscapeRenderSystem * > & GetLandscapeRenderSystems () |
LandscapeRender.h | ||
static TArray< FLandscapeRenderSystem * > GetLandscapeRenderSystems
(
const FSceneInterface* InScene |
LandscapeRender.h |