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API > API/Runtime > API/Runtime/Landscape > API/Runtime/Landscape/FLandscapePhysicalMaterialBuilde-
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Build () |
LandscapeProxy.h | ||
void Build
(
UE::Landscape::EBuildFlags InBuildFlags |
LandscapeProxy.h |
Build()
| Name | Build |
| Type | function |
| Header File | /Engine/Source/Runtime/Landscape/Classes/LandscapeProxy.h |
| Include Path | #include "LandscapeProxy.h" |
| Source | /Engine/Source/Runtime/Landscape/Private/Landscape.cpp |
void Build()
Build(UE::Landscape::EBuildFlags)
| Name | Build |
| Type | function |
| Header File | /Engine/Source/Runtime/Landscape/Classes/LandscapeProxy.h |
| Include Path | #include "LandscapeProxy.h" |
| Source | /Engine/Source/Runtime/Landscape/Private/Landscape.cpp |
void Build
(
UE::Landscape::EBuildFlags InBuildFlags
)