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API > API/Runtime > API/Runtime/Landscape
Helper class used to Build or monitor Landscape Physical Material
| Name | FLandscapePhysicalMaterialBuilder |
| Type | class |
| Header File | /Engine/Source/Runtime/Landscape/Classes/LandscapeProxy.h |
| Include Path | #include "LandscapeProxy.h" |
Syntax
class FLandscapePhysicalMaterialBuilder
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FLandscapePhysicalMaterialBuilder
(
UWorld* InWorld |
LandscapeProxy.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| OudatedPhysicalMaterialComponentsCount | int32 | LandscapeProxy.h | ||
| World | UWorld * | LandscapeProxy.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Build () |
LandscapeProxy.h | ||
void Build
(
UE::Landscape::EBuildFlags InBuildFlags |
LandscapeProxy.h | ||
int32 GetOudatedPhysicalMaterialComponentsCount() |
LandscapeProxy.h | ||
void Rebuild() |
LandscapeProxy.h |