Navigation
API > API/Runtime > API/Runtime/Landscape
| Name | UE::Landscape::EBuildFlags |
| Type | enum |
| Header File | /Engine/Source/Runtime/Landscape/Public/LandscapeEditTypes.h |
| Include Path | #include "LandscapeEditTypes.h" |
Syntax
namespace UE
{
namespace Landscape
{
enum EBuildFlags
{
None = 0,
WriteFinalLog = (1 << 0),
ForceRebuild = (1 << 1),
}
}
}
Values
| Name | Remarks |
|---|---|
| None | |
| WriteFinalLog | |
| ForceRebuild |