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Unreal Engine C++ API Reference > Runtime > Landscape > FLandscapeMeshProxySceneProxy
- FPrimitiveSceneProxy::DestroyRenderThreadResources()
- FStaticMeshSceneProxy::DestroyRenderThreadResources()
- FLandscapeMeshProxySceneProxy::DestroyRenderThreadResources()
References
Module | Landscape |
Header | /Engine/Source/Runtime/Landscape/Public/LandscapeRender.h |
Include | #include "LandscapeRender.h" |
Source | /Engine/Source/Runtime/Landscape/Private/LandscapeRender.cpp |
virtual void DestroyRenderThreadResources&40;&41;
Remarks
Called when the rendering thread removes the proxy from the scene. This function allows for removing renderer-side resources. Called in the rendering thread.