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Unreal Engine C++ API Reference > Runtime > Engine > FPrimitiveSceneProxy
- FPrimitiveSceneProxy::DestroyRenderThreadResources()
- FStaticMeshSceneProxy::DestroyRenderThreadResources()
- FInstancedStaticMeshSceneProxy::DestroyRenderThreadResources()
- FLandscapeMeshProxySceneProxy::DestroyRenderThreadResources()
- FInstancedStaticMeshSceneProxy::DestroyRenderThreadResources()
- FLandscapeMeshProxySceneProxy::DestroyRenderThreadResources()
- FLandscapeComponentSceneProxy::DestroyRenderThreadResources()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/PrimitiveSceneProxy.h |
Include | #include "PrimitiveSceneProxy.h" |
virtual void DestroyRenderThreadResources&40;&41;
Remarks
Called when the rendering thread removes the proxy from the scene. This function allows for removing renderer-side resources. Called in the rendering thread.