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Unreal Engine C++ API Reference > Runtime > Engine > FStaticMeshSceneProxy
- FPrimitiveSceneProxy::DestroyRenderThreadResources()
- FStaticMeshSceneProxy::DestroyRenderThreadResources()
- FInstancedStaticMeshSceneProxy::DestroyRenderThreadResources()
- FLandscapeMeshProxySceneProxy::DestroyRenderThreadResources()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/StaticMeshSceneProxy.h |
Include | #include "StaticMeshSceneProxy.h" |
Source | /Engine/Source/Runtime/Engine/Private/StaticMeshRender.cpp |
virtual void DestroyRenderThreadResources&40;&41;
Remarks
Called when the rendering thread removes the proxy from the scene. This function allows for removing renderer-side resources. Called in the rendering thread.