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API > API/Runtime > API/Runtime/Landscape
| Name | FHeightmapAccessor |
| Type | struct |
| Header File | /Engine/Source/Runtime/Landscape/Public/LandscapeEdit.h |
| Include Path | #include "LandscapeEdit.h" |
Syntax
template<bool bInUseInterp>
struct FHeightmapAccessor
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FHeightmapAccessor
(
ULandscapeInfo* InLandscapeInfo |
LandscapeEdit.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~FHeightmapAccessor() |
LandscapeEdit.h |
Enums
Public
| Name | Remarks |
|---|---|
| FHeightmapAccessor |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ChangedComponents | TSet< ULandscapeComponent * > | LandscapeEdit.h | ||
| LandscapeEdit | FLandscapeEditDataInterface * | LandscapeEdit.h | ||
| LandscapeInfo | ULandscapeInfo * | LandscapeEdit.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Flush() |
LandscapeEdit.h | ||
| Accessors | LandscapeEdit.h | ||
void GetData
(
int32& X1, |
LandscapeEdit.h | ||
void GetDataFast
(
int32 X1, |
LandscapeEdit.h | ||
void GetDataFast
(
int32 X1, |
LandscapeEdit.h | ||
FGuid GetEditLayer() |
LandscapeEdit.h | ||
void SetData
(
int32 X1, |
LandscapeEdit.h | ||
void SetEditLayer
(
const FGuid& InEditLayerGUID |
LandscapeEdit.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static bool GetSelectiveLayerData
(
ALandscape* Landscape, |
Render the heightmap with overrides on edit layer visibility. | LandscapeEdit.h |