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API > API/Runtime > API/Runtime/Landscape > API/Runtime/Landscape/FHeightmapAccessor
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Accessors | LandscapeEdit.h | ||
void GetData
(
int32& X1, |
LandscapeEdit.h |
GetData(int32 &, int32 &, int32 &, int32 &, TMap< FIntPoint, uint16 > &)
Description
Accessors
| Name | GetData |
| Type | function |
| Header File | /Engine/Source/Runtime/Landscape/Public/LandscapeEdit.h |
| Include Path | #include "LandscapeEdit.h" |
void GetData
(
int32 & X1,
int32 & Y1,
int32 & X2,
int32 & Y2,
TMap < FIntPoint, uint16 > & Data
)
GetData(int32 &, int32 &, int32 &, int32 &, uint16 *)
| Name | GetData |
| Type | function |
| Header File | /Engine/Source/Runtime/Landscape/Public/LandscapeEdit.h |
| Include Path | #include "LandscapeEdit.h" |
void GetData
(
int32 & X1,
int32 & Y1,
int32 & X2,
int32 & Y2,
uint16 * Data
)