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API > API/Runtime > API/Runtime/Landscape > API/Runtime/Landscape/FEditLayerRenderItem
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| LandscapeEditLayerRenderer.h | |||
FEditLayerRenderItem
(
const FEditLayerTargetTypeState& InTargetTypeState, |
LandscapeEditLayerRenderer.h |
FEditLayerRenderItem()
| Name | FEditLayerRenderItem |
| Type | function |
| Header File | /Engine/Source/Runtime/Landscape/Public/LandscapeEditLayerRenderer.h |
| Include Path | #include "LandscapeEditLayerRenderer.h" |
FEditLayerRenderItem()
FEditLayerRenderItem(const FEditLayerTargetTypeState &, const FInputWorldArea &, const FOutputWorldArea &, bool)
| Name | FEditLayerRenderItem |
| Type | function |
| Header File | /Engine/Source/Runtime/Landscape/Public/LandscapeEditLayerRenderer.h |
| Include Path | #include "LandscapeEditLayerRenderer.h" |
FEditLayerRenderItem
(
const FEditLayerTargetTypeState & InTargetTypeState,
const FInputWorldArea & InInputWorldArea,
const FOutputWorldArea & InOutputWorldArea,
bool bInModifyExistingWeightmapsOnly
)