Navigation
API > API/Runtime > API/Runtime/Landscape
Describes the output area needed where a given edit layer renderer's render item writes: this allows to define the components of landscape that need to be processed and allows to divide the work into batches
| Name | FOutputWorldArea |
| Type | class |
| Header File | /Engine/Source/Runtime/Landscape/Public/LandscapeEditLayerRenderer.h |
| Include Path | #include "LandscapeEditLayerRenderer.h" |
Syntax
class FOutputWorldArea
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| LandscapeEditLayerRenderer.h |
Enums
Public
| Name | Remarks |
|---|---|
| EType |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| OOBox2D | FOOBox2D | World space Object-oriented box in the EType::OOBBox case | LandscapeEditLayerRenderer.h | |
| SpecificComponentKey | FIntPoint | Coordinates of the component (see ULandscapeComponent::GetComponentKey()) in the EType::SpecificComponent case | LandscapeEditLayerRenderer.h | |
| Type | EType | LandscapeEditLayerRenderer.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FBox ComputeWorldAreaAABB
(
const FTransform& InComponentTransform, |
LandscapeEditLayerRenderer.h | ||
FOOBox2D ComputeWorldAreaOOBB
(
const FTransform& InComponentTransform, |
LandscapeEditLayerRenderer.h | ||
const FOOBox2D & GetOOBox() |
In the EType::OOBox case, returns the OOBox | LandscapeEditLayerRenderer.h | |
const FIntPoint & GetSpecificComponentKey() |
In the EType::SpecificComponent case, returns the component's coordinates | LandscapeEditLayerRenderer.h | |
EType GetType() |
LandscapeEditLayerRenderer.h | ||
const FOOBox2D * TryGetOOBox() |
LandscapeEditLayerRenderer.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FOutputWorldArea CreateLocalComponent() |
LandscapeEditLayerRenderer.h | ||
static FOutputWorldArea CreateOOBox
(
const FOOBox2D& InOOBox |
LandscapeEditLayerRenderer.h | ||
static FOutputWorldArea CreateSpecificComponent
(
const FIntPoint& InComponentKey |
LandscapeEditLayerRenderer.h |