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Describes the input area needed for a given edit layer renderer's render item: this allows to infer the dependency between each component being rendered and the components it depends on
| Name | FInputWorldArea |
| Type | class |
| Header File | /Engine/Source/Runtime/Landscape/Public/LandscapeEditLayerRenderer.h |
| Include Path | #include "LandscapeEditLayerRenderer.h" |
Syntax
class FInputWorldArea
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| LandscapeEditLayerRenderer.h |
Enums
Public
| Name | Remarks |
|---|---|
| EType |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| LocalArea | FIntRect | Area around the component that is needed in the EType::LocalComponent / EType::SpecificComponent case (in component coordinates (see ULandscapeComponent::GetComponentKey()), e.g. use (-1, -1, 1, 1) for the component and its immediate neighbors all around) | LandscapeEditLayerRenderer.h | |
| OOBox2D | FOOBox2D | World space object-oriented box in the EType::OOBBox case | LandscapeEditLayerRenderer.h | |
| SpecificComponentKey | FIntPoint | Coordinates of the component (see ULandscapeComponent::GetComponentKey()) in the EType::SpecificComponent case | LandscapeEditLayerRenderer.h | |
| Type | EType | LandscapeEditLayerRenderer.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FBox ComputeWorldAreaAABB
(
const FTransform& InLandscapeTransform, |
LandscapeEditLayerRenderer.h | ||
FOOBox2D ComputeWorldAreaOOBB
(
const FTransform& InLandscapeTransform, |
LandscapeEditLayerRenderer.h | ||
FIntRect GetLocalComponentKeys
(
const FIntPoint& InComponentKey |
In the EType::LocalComponent case, returns the component's coordinates and the local area around it (inclusive bounds) | LandscapeEditLayerRenderer.h | |
const FOOBox2D & GetOOBox() |
In the EType::OOBox case, returns the OOBox | LandscapeEditLayerRenderer.h | |
FIntRect GetSpecificComponentKeys() |
In the EType::SpecificComponent case, returns the component's coordinates and the local area around it (inclusive bounds) | LandscapeEditLayerRenderer.h | |
EType GetType() |
LandscapeEditLayerRenderer.h | ||
const FOOBox2D * TryGetOOBox() |
LandscapeEditLayerRenderer.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FInputWorldArea CreateInfinite() |
LandscapeEditLayerRenderer.h | ||
static FInputWorldArea CreateLocalComponent
(
const FIntRect& InLocalArea |
LandscapeEditLayerRenderer.h | ||
static FInputWorldArea CreateOOBox
(
const FOOBox2D& InOOBox |
LandscapeEditLayerRenderer.h | ||
static FInputWorldArea CreateSpecificComponent
(
const FIntPoint& InComponentKey, |
LandscapeEditLayerRenderer.h |