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API > API/Runtime > API/Runtime/Landscape
| Name | FBatchTextureCopy |
| Type | class |
| Header File | /Engine/Source/Runtime/Landscape/Public/LandscapeUtils.h |
| Include Path | #include "LandscapeUtils.h" |
Syntax
class FBatchTextureCopy
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| FTextureCopyChannelMappingMap | TMap< FTextureCopyRequest, FTextureCopyChannelMapping > | LandscapeUtils.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| CopyRequests | FTextureCopyChannelMappingMap | LandscapeUtils.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool AddWeightmapCopy
(
UTexture* InDestination, |
Uses the provided arguments to add proper source/destination entries to internal copy requests. | LandscapeUtils.h | |
bool ProcessTextureCopies() |
Process pending internal copy requests. | LandscapeUtils.h |